Getting Proper Rotations in C4D Part 1/3

 November 2, 2012

In this tutorial well see how to get proper rotations either by setting up a slider or through Xpresso. It’s really important to understand how this works inside Cinema 4D if we want to properly rig a car or a bicycle non-dynamically. Getting the proper rotations from how much an object moves is paramount for a believable animation without that slide effect that we see on some wrongly constructed rigs.

Get Base80‘s scene file here.

Produced in Cinema 4D R13

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